thinking more about the good stuff

Seeing the good in things over the bad can be difficult. It is often easier to find the bad than the good in things. Perhaps because what’s bad is more impressionable.

On Friday I had a call with a colleague in Vancouver. When asked, how I liked Croatia and what it was like here I had difficulty quickly coming up with anything that was positive. My first instincts were to say what I knew to be different and those were negative. It saddened me, because I do enjoy being here.

Over the weekend I got to thinking. Why can’t I come up with “good” aspects of living in Croatia. It’s not that I can’t come up with them. It’s that I don’t remember them. The bad things that I notice here happen often and leave a lasting impression on me. I am also very fond of my home in Philadelphia and might just be trying to find reasons why I shouldn’t like living in Zagreb as much as I do.

So, I hope to be posting more good things that I find and better comparisons than I have been sharing with family and friends in the States thusfar. Here is one to start…

The people of Croatia are very, very proud of their country. Sure everyone has something to say about the government, the state of affairs, relations with other countries, and ridiculous laws, but when it comes to a Croatian winning something, the whole country talks about it and celebrates it.

When Croatia won the Davis Cup in Tennis, there was a huge celebration in the main square. Thousands of people gathered to celebrate the and cheer the tennis players for their great victory as they returned from Slovakia.

When dinamo (Zagreb soccer team) wins soccer games, residents cheer, scream and shoot guns into the air.

When Janica Kostelic would win a metal or place first in some race, I could hear the people upstairs jumping up and down and banging things in joy.

And when some Croatian folksinger or filmmaker won awards for their contributions, all the TV channels and newspapers had something to say about it.

After the celebration, you will keep hearing about the great event in newspapers on television and from passers-by for days.

The U.S. is quite big, and it’s hard to say that the entire country celebrates in joy when a U.S. citizen wins some award or places in a sport. There’s no real window into those types events around the country. Our mass communication mediums don’t find these types of events worth mentioning pages because they won’t sell papers or commercials. But I can comment on a local level. Most big local events do get recognition and celebration, but it’s no where near the caliber of here. It lacks the luster and true pride.

Wireframes are no longer for communicating

I used to think that wireframes were a great way to communicate abstract design decisions to the rest of the project team. Needless to say, I no longer feel this way. As a matter of fact, I think they are one of the worst ways to communicate these decisions. But, wireframes are not all bad. Each person should use the tool that works best for them and their environment.

Here are some of my frustrations…

Wireframes take a really long time to create and there really is NO good application out there for them. For interactive internat applications, which I mostly work on, it’s even more difficult. How do you document easily and concisely in a 2D space how to interact with an object in virtual 3D?

Most folks don’t want to read–EVER. IAs take a really long time creating accurate wireframes, annotating all the components, reviewing, tweaking, versioning, etc, only to have the stacks sit on someone’s desk gathering dust until there’s a meeting where the IA will essentially explain everything in person anyway. It’s not a negative comment on the folks who receive the wireframes, just an observation that IAs just might be wasting their time on these documents.

There must be a better way to communicate IA and UX decisions, but I believe that can only happen if the process by which these products are developed also changes.

But, wireframes have been helpful to me in brainstorming (minus the massive annotations) and in analyzind and identifying details of an interface that I may have missed. It’s a great exercise for me to catch issues ahead of time that I might not be able to find otherwise. Then again, isn’t that just a form of paper prototyping?

Board Games

Board games are fun, but aren’t played as much as they should be. They are great ways to get friends and family together, socialize, and have fun. And of course, some can be combined with alcohol.

The past couple of weeks, we’ve played four new board games that we’ve never heard of before. The games are definitely not mainstream games in the U.S. When we were in the U.S., we played games every once in awhile. Mostly charades and trivia games. But in Croatia, we’ve branched out of those genres into new ones.

Bootleggers
You are making and selling whiskey in speakeasies. You employ trucks to carry your whiskey to the speakeasies and your mobsters can gain you influence in a speakeasy, where you can really turn a profit. You can trade with other players, blackmail them, steal from them, whatever you like.

Power Grid
In this game you have to buy and run power grids in Germany. All of your power stations need to be connected, but it can get tricky. Many of the connection fees are expensive as well as the resources to produce power (coal, oil, trash, nuclear).

Mare Nostrum
You run an empire and must expand, acquire heroes and wonders. There are many, many heroes and wonders each of which give you a special power. The empires are Rome, Atlantis, Carthage, Babylon, Egypt and Greece. This was by far my favorite game because of how complicated it can get. It’s not easy to win this game or even remember the rules, but with lots of players, it gets super crazy.

Domaine
In Domaine you must also expand, but the areas are limited. This game was not my favorite, but I won the first time playing :)

I highly recommend you all playing more board games :)

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